CHARTERKESSIA
MONTH
—
CAPITAL
—
SHARE
—
INFLUENCE
—
UNREST
—
SPINE
—

KESSIA

Select a region

CHARTER

KESSIA · ONE COUNTRY · SIX REGIONS

You are not here to invade Kessia. You are here to buy it.

THE LOOP — Build plants. Plants produce goods. Goods earn capital. Capital builds more plants. Every plant you own is a slice of the country's output, and that slice is your progress bar.

THE CATCH — The country grows without you. Standing still means losing share. And the more of Kessia you own, the more it resents you: unrest rises, workers strike, and parliament eventually notices.

THE WIN — Hold 51% of national output, control the port and the grid, and keep the country calm. Then move on the charter — and survive the year that follows.

SPEED — Pause, 1×, 2×, 4×. Queue your orders, then let the months run.